norm_eye = (view * vec4 (vertex_normal, 0.0)).xyz;; pos_eye = (view * vec4 (vertex_position, 1.0)).xyz; ...
#define org_lwjgl_opengl_ARBMultitexture_GL_TEXTURE0_ARB 33984L #undef org_lwjgl_opengl_ARBMultitexture_GL_TEXTURE1_ARB #define org_lwjgl_opengl_ARBMultitexture_GL ...